#Chernobylite console release date full#
Igor's team in particular is full of people that are just phenomenally realistic and fun to interact with. Managing all of this can be complicated, but it also gives an extra purpose to each mission out in the world.Ĭhernobylite's characters are also terrifically written as well. Generators can be crafted to keep the lights on and power new pieces of equipment, air purifiers will clean up the pollution that the machines put off, and even furniture can be used to increase the comfort quality of the base. On top of this, the base has certain aspects that have to be managed to keep the team comfortable. By building this equipment the player then gets the ability to craft other items that are useful to them like stronger weapons, pieces of armor, ammo, or even food for themselves and their companions. While out in the Exclusion Zone, Igor will pick up many different resource types like food or pieces of metal that can then be repurposed into different pieces of equipment back at the base. This is all okay though because the real fun of Chernobylite is the base building and people management parts of the game. Take Care of Your Friends Oliver actually does a lot to help plan out missions. The controls and mechanics are tight and fine-tuned, but this aspect of the gameplay is really just missing a lot of the things that are staples of modern shooters. Sneaking doesn't fare too much better though as there isn't an indicator showing when Igor is actually hidden, and there is no way to hide the bodies of soldiers that have been killed. There also aren't any unique shooting mechanics like taking cover or rushing up to use a melee attack. Enemy AI is pretty dumb and follow simple paths or stand still until you attack them. Shooting and sneaking both feel fine, but there isn't anything special about them to keep the player particularly engaged. The combat mechanics of Chernobylite are really nothing to write home about. It is very possible to complete the vast majority of these missions without firing a single bullet or really even killing anyone. I personally don't have the patience required for stealth-based games, so I typically decided to go the guns blazing route. These missions take place in a few different semi-open world areas around Chernobyl, and it's up to the player how they complete the objective. Many of them have objectives like "Find this supply drop that contains food/medicine" or "Sneak into this location to steal some NAR weapons". Igor's main mission may be to find his wife, but much of the game's missions are centered around finding resources that will aid Igor and his team in surviving within the Exclusion Zone. A mercenary organization called the NAR has taken control of the zone, so Igor must put together a ragtag group of fighters and survivors to fight against the mercs and uncover the answers that he seeks.Įxplore the Exclusion Zone There is a lot to see in the Exclusion Zone. The problem is that Igor isn't the only one digging into the dark past of Chernobyl. Thirty years later Igor has decided to return to the Exclusion Zone in order to investigate the mystery surrounding the meltdown and figure out what happened to his wife. During the chaos and confusion of the reactor meltdown, Igor's wife, Tatyana, disappeared without a trace.
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Players are put in the shoes of a scientist named Igor who worked on the reactor that turned Chernobyl into a radioactive wasteland. Chernobylite sometimes feels stretched a little thin between its several ideas and mechanics, but that doesn't stop it from being an incredible experience from beginning to end. Is it a brutal first-person shooter? A stealth-based survival horror? A resource management/base-building strategy game? All of these descriptions could be attributed to Chernobylite, but ultimately none of them would be capable of doing the final result justice. Even after spending several dozen hours with Farm 51's Chernobylite, I still have absolutely no idea what genre to classify it in.